Embodied Computing

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Embodied Computing

Instructors

Description

*Please note this course has been cancelled for 2016*

The goal of this class is to introduce students to a number of practices with associated maker culture in the humanities and to prepare to students continue to explore the issues surrounding humanities making at their home institutions. We will learn about

  • 3D object acquisition via photogrammetry using Autodesk’s Memento (currently in beta) for stitching and cleaning of models,
  • 3D printing with the goal of having each student print a model,
  • and fabrication with simple electronics and wearables/textiles.

We will also engage in theoretical discussions related to making so that reflection is paired with action. Questions for consideration include:

  • What are best practices to employ in the classroom?
  • How do these differ from research practices?
  • What values are embodied by maker culture?
  • How do 3D objects and their dissemination / placement in digital spaces change understandings of cultural heritage?
  • What is the role of making in the humanities?