Courses 2014 · MD
- Born-Digital Forensics
- Crowdsourcing Cultural Heritage
- Games in the Classroom
- Humanities Programming
- Introduction to Web Development and Design Principles
- Large-Scale Text Analysis with R
- Network Analysis and Visualization
- Project Development
- Refracting Digital Humanities: Critical Race, Gender, and Queer Theories as [Digital Humanities] Methods
- Wikipedia for Humanists and Cultural Heritage Professionals (Course Cancelled: 2014)
Instructors
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Anastasia Salter
Assistant Professor, Information Arts and Technologies University of Baltimore
Description
Games can be a great way to add experiential and playful learning to the humanities classroom by integrating learning objectives with game mechanics. We’ll look at three main ways to integrate games into learning objectives: teaching and debriefing existing games, making games for students to play, and building games with your students. Along the way, we’ll discuss what makes an effective learning game and how integrating games can offer a gentle way to learn from failure while offering the opportunity for exploration, collaboration, and the probing of ideas through new lenses. Participants will engage in “critical play” of several examples of humanities board games, text games, and graphical games and learn simple tools for making games in these genres while building simple games. No programming experience is required or assumed.
Course Software
The games course will take place in a computer lab with all needed software pre-loaded. If you’d like to use your personal computer instead, you are welcome to do so; however, please pre-load the software listed below.
Construct 2: https://www.scirra.com/construct2/releases/r173/download
Inform 7: http://inform7.com/download/
Twine: http://twinery.org/
Unity: http://unity3d.com/unity/download
Course Schedule
Day One: Board Games
Day Two: Interactive Fiction
Day Three: Twine and Hypertext
Day Four: Construct 2 and Procedural Rhetoric
Day Five: Unity and Beyond
Location
6107 McKeldin Library